UK eSports sets out recommendations to government to make UK a global esports destination

Monday 28 November 2016 London, United KingdomeSports whitepaper launched today by games trade body in collaboration with UK esports sector to educate policymakers about the opportunities that esports presents to the UK

The trade body for games and interactive entertainment consulted with members of the UK esports community and today released the results in a whitepaper outlining eight recommendations for how the UK can become a global leader in esports.

The esports sector is set to be worth $1bn globally by 2019, and the UK’s ecosystem is young but growing. Highlighting the sector’s prospects in job creation, local economic growth, tourism, and new skills development, the report also indicates how the sector can be used as an example of the UK’s best technology, innovation and creativity.

As a trade body for interactive entertainment, Ukie now represents major UK stakeholders, including publishers, developers, platform holders, and key players in the esports ecosystem such as Hi-Rez, makers of Smite, ESL, Gfinity, FaceIT, Team Dignitas, Fnatic and Game/Multiplay amongst others.  They worked in consultation with Ukie via its largest member Sub Group to outline the measures.

1.   The sector to work with key government departments to develop a unified strategic approach and appealing trade and investment offer to major international tournament holders, IP owners and brands;

2.   The delivery of superfast broadband and 5G to provide the best infrastructure across the country;

3.   The sector should coordinate itself as an industry group to share information and encourage and facilitate the sharing of best practice;

4.   Industry and government to develop a methodology for more accurately measuring the UK esports sector;

5.   Government to consider the needs of esports businesses and players in policy debates around skills and immigration and ensure friction-free access to the highly skilled talent needed by the games and esports sectors;

6.  The UK’s already world-leading games industry education courses to include esports modules;

7.   Esports companies to actively support sustainable initiatives that promote and inspire diverse participation of esports;

8.  Fifteen UK esports ambassadors to be created to promote esports in the UK and internationally, picked from a diverse mix of players, developers, publishers and event organisers, and to be added to the UK’s existing Video Games Ambassadors scheme

Ukie also announced it would be supporting the Digital Schoolhouse powered by PlayStation to hold its first schools eSports tournament in 2017.

Dr Jo Twist OBE, CEO of Ukie, said, “For some time, we have been proposing that esports in the UK could be a high value opportunity for the economy, provided the right infrastructure and support is in place so we can compete at a global level. Ukie stands for interactive entertainment, and esports is born out of the meeting of games, competition, fandom, live events, and digital innovation, and so in many ways is the epitome of interactive entertainment. Combining industry commitment with political and practical support both nationally and locally, collectively promoting the sector, and supporting the grassroots esports movement across the country, we can make the UK the leading global destination for esports.”

The whitepaper was launched at an event at Gfinity Arena, London’s home of esports, on Monday 28 November.

See full whitepaper here: http://ukie.org.uk/sites/default/files/eSports%20whitepaper.pdf

Contacts

For all press enquiries, please contact Sophie Densham press@ukie.org.uk or @ukiesophie

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